VORTEX FIELD NOTES
YES OR NO DESK
REPORT 07

YES OR NO • FIELD GUIDE

Yes or No Guide

Answer a simple two-option question with one visible spin.

Ask a clear question, confirm that both Yes and No are acceptable outcomes, and spin the wheel for a random answer.

Spin the Wheel Lab colorful wheel spinner banner Business version of the Spin the Wheel Lab banner
Lab Biz
ANSWER DESK NEWS BRIEF
WHAT IT DOES

What is a yes or no wheel?

A yes or no wheel is a two-option random picker that selects one of two possible answers.

Ask one clear question, keep Yes and No equally weighted, and spin for a visible result. Use it for playful or low-stakes choices where either answer is acceptable—not decisions involving safety, health, money, consent, or serious consequences.

Simple choices Game prompts Class activities Creative ideas Playful questions
ANSWER WIRE CLEAR QUESTION  •  YES  •  NO  •  EQUAL CHANCES  •  ONE VISIBLE ANSWER
HOW A YES OR NO DECISION WORKS

Four moves. One clear answer.

Ask one question, check both outcomes, confirm equal chances, and spin once for Yes or No.

01
QUESTION

Ask it clearly

Write one specific question that can be answered completely with either Yes or No.

QUESTION READY
02
OUTCOMES

Check both answers

Confirm that either Yes or No would be safe, practical, and acceptable before using randomness.

ANSWERS APPROVED
03
ANSWER RULE

Set equal chances

Keep Yes and No at matching weights when each answer should have the same chance.

50–50 CONFIRMED
04
LIVE ANSWER

Spin and reveal

Spin once, read the selected answer, and use it according to the rule set before the wheel moved.

ANSWER COMPLETE
YES OR NO DESK
ANSWER BEATS
FIELD EDITION

WHERE IT WORKS

Put the wheel on the right question.

Use a yes or no wheel for playful, low-stakes questions when either answer is safe, practical, and acceptable.

01
EVERYDAY

Make a small choice

Decide whether to watch another episode, try an activity, change the plan, or do an optional task.

02
CLASSROOM

Choose class options

Decide whether to play a review round, use a bonus prompt, take a brain break, or add an example.

03
GAMES

Trigger a game rule

Determine whether a bonus activates, a turn continues, a challenge begins, or a playful rule applies.

04
CREATIVE

Test an idea

Ask whether to include a character, color, prop, format, sound, theme, or creative constraint.

05
GROUPS

Confirm a shared option

Decide whether to add an agreed activity, extend a session, revisit a topic, or continue a group round.

06
PROMPTS

Generate a playful answer

Use Yes or No for fictional scenarios, icebreakers, writing prompts, party questions, and imagination games.

NEWSROOM EQUIPMENT DESK YES OR NO CONSOLE

HELPFUL LAB FEATURES

Keep the answer setup simple.

Label the two answers, remove extra entries, keep the chances equal, use one result, display the answer clearly, or save a reusable Yes or No wheel.

INPUT 01
LABEL

Set Yes and No

Use the standard answers or rename both entries when the question needs two different labels.

TWO ANSWERS → READY
FILTER 02
REMOVE

Keep only two entries

Remove duplicate or leftover options so the wheel contains only the two intended answers.

EXTRA ANSWERS → OFF
PICK 03
SINGLE

Use one answer

Make one selection per question instead of generating several conflicting answers from the same spin.

SINGLE PICK → ON
ODDS 04
EQUAL

Match the weights

Give Yes and No the same weight when each answer should have the same chance on the next spin.

CHANCES → 50–50
VIEW 05
LIVE

Show the answer

Use a clear shared view for classrooms, games, meetings, parties, streams, or group activities.

ANSWER VIEW → CLEAR
FILE 06
SAVE

Save the answer wheel

Keep a useful two-answer setup ready for recurring prompts, games, routines, and activities.

ANSWER SETUP → FILED
LATE EDITION YES OR NO DESK

THE ANSWER MACHINE IS READY

Ready for a Yes or No answer?

Ask one clear question, confirm both answers are acceptable, and spin once for a visible result.